A 3D Planetarium for VR

Launch now in WebVR 🚀

What is Up There?

Traditional planetariums show you the locations of stars in the sky as seen from earth. Up There uses three-dimensional stellar cartography data that lets you explore our galaxy as it really exists in space. All the stars you see are real stars in the Milky Way at their correct locations, with our sun smack in the middle.

Using the power of A-Frame & Three.js, it works on just about any VR hardware that supports WebVR, including GearVR, Cardboard, Vive, and Oculus. Click the '?' icon in the app for additional info, or send me a question on twitter.

How can I help?

You can help by creating bug reports or feature requests. Or, if you're a developer, maybe take on an issue and send a pull request my way with a fix.

Unreal Engine 4 Version

Initial development on this project started in Unreal Engine 4. I got pretty far with it, but ultimately decided that I wanted to make it more accessible to more people, and the web seemed a better choice for cheaper and more diverse hardware.

The UE4 version is no longer under active development, but I may include builds of it at a later date. I'd like the experience on room-scale systems on WebVR to be as close to the interface I implemented in UE4 as possible, and I vow that the galactic query console will return.

Who are you?

Oh hi, I'm Charlie. I'm a programmer based in Somerville, MA. This is my first VR project, but my quadrillionth programming project. Up There had its beginnings as a Chrome Experiment I did a few years ago called Our Galactic Neighborhood.

Learn more about my other projects at charliehoey.com, or say hi on twitter. Especially if you are an astronomer! I'm looking for willing volunteers with astronomy or cosmology backgrounds to help check my work.